Dev Log Week 4

Well, another week with not too much exciting progress happening in the game. I finished most of the logic for the menu systems. The Level Up menu is the latest thing I’ve been working on. I recognized after the fact, that it’s not the best for controller navigation, but this definitely isn’t meant to be final. My current goal is to get the menu system fully implemented and add some more enemies, then it’s time to collect tons of feedback and find the fun!

Here are some screenshots of the menu, just for something to look at:

Things I want to add:

  • A slightly better combat system. I feel like it may need more weapons or more attacks to make the game more versatile. Not 100% sure about how to go about this, so there’s definitely going to be some iteration and trial and error.
  • More enemies. Enemies that are unique and inspired by classic horror movie tropes.
  • Puzzle elements. I want to play with the light and a few objects that can react to the light or react to being hit. Just something to spice the game up a bit!
  • Randomization. I don’t want fully procedurally generated levels, but I’m thinking that I can create level ‘chunks’ that are procedurally assembled at runtime.

Hopefully more progress to be made this week!

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