Dev Log Week 3

I’m back! I was in Las Vegas for work last week, got home Friday, and slept pretty much all weekend to get my brain right. Now that I’m back, I’m ready to be productive again!

I worked a little today and got stats to carry over from one level to the next using a ScriptableObject (I’m using Unity, for the record). My current goal is to get all the menus working properly so that the game is TECHNICALLY playable from start to finish. By “technically”, I mean that I can start the game, accumulate experience, level up, spend points on stats, and see the change in subsequent plays. Once that’s done, it’s time to tweak and refactor everything. I want to make sure the game feels good to play, doesn’t generate debug errors, and the code is sound. My fear is that I’ve been so focused on getting things implemented that I haven’t been making the best architectural decisions.

In short, I need to iterate and refactor!

By:

Posted in:


Leave a comment